the games that where a waste of money...

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transformingcar
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29 Mar 2012, 9:48 am

one day, bought DBZ ultimante tenkichi, for my birthday, it was like 60 bucks at walmart, but it was a total waste of my money. the game is nothing like the ps2 DBZ games. and it's rediculously unbalenced. i dontt know why i didnt buy Twisted metal that day, becuase thats what I came there to buy....

then I bught I 20 doller game a few days later, agin at walmart, and it's a whole lot better then the DBZ game was.

so, I with that said, anyone had this problem too? or a similer issue?



Boxman108
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29 Mar 2012, 11:12 am

I'm not sure I'd call them a waste of money, exactly, as I don't care so much about what they cost, but these are the games I've most regretted buying:

Mass Effect 2 - Really didn't like any of the changes made to the gameplay compared to the first.. Tried to give it a bit more time, but just gave up. Now with hearing even more complaints about the third, I'm not sure I really care to finish the trilogy.

Borderlands - Have a bit of mixed feelings on this. It's got a foundation for a great game and is very imaginative, funny, artistic, etc. However, I also found there to be a ton of problems that just made my experience with it terrible. I'll admit that at first I didn't know much about the game itself and only compared it to Fallout 3 at the time of its release, but even since then the game has not been enjoyable to me on its own merits. It seems that with all the different types of guns and ammo that the complexity was only there for complexity's sake. There was only little variety in enemies and types of missions, making the overall progression ery repetitive, as well as the grinding I had to do whenever I just could not get past one of the bosses.

The Last Remnant - Can't say too much about this game, really. I didn't really know anything about it other than that it was an RPG, and only got it for that reason alone. The battle system was confusing, load times were awful, voice acting made my ears bleed, characters and story from what I saw weren't that much better. Wasn't too long before I sold it.

Final Fantasy 13 - Pretty much everything I said about Last Remnant, only I played the first 6 FF games prior to this one, and this game and the other are still pretty different in gameplay. Still, is it too much to ask for a simple turn based RPG on a console these days?

Shadows of the Damned - While I still think this is a great game, with a funny story, characters, and a good soundtrack, it was buggy enough to frustrate me. There were too few guns or gameplay changes, and the few that were there were sometimes bad, such as the 2D sections. It was one game I didn't care to go through again, which I can't say for any of the other games Suda51 has worked on.

Metroid: Other M - I seem to have the opposite opinion of the majority on this game, but I do still think of it as the worst Metroid game only next to the original, of which I found did not age well at all. I enjoyed the story and cutscenes in this game a lot, didn't mind the voice acting or dialogue, but my problem was with all the changed gameplay aspects and linearity. The basic controls worked ok for the most part, though were sometimes quite clunky. On the other hand, you can recharge missiles and health whenever you want, and can dodge almost any attack that comes your way by button mashing the d-pad, all of which only went to making the game easier than it should have been. I only ever died due to cheap insta-kill traps. Then you have things like being contained to only very small portions of the world due to story and nothing else, making upgrades seem a bit worthless, whereas almost all of the other games in the series had exploration as a major component and your items were what dictated where you could travel to and what secrets could be found.

Sonic and the Black Knight - After having loved its prequel, Sonic and the Secret Rings, this game was a major disappointment. While the former was imaginative, this seemed extremely bland. Music, cutscenes, story, level design, art design, graphics, everything - it all felt rushed to me, resulting in a short, generic, and overall boring experience. I don't understand the change in controls, either; they added the nun-chuck so that the Wii remote would be free to be used as the sword, but it was only waggle so that change was pretty much pointless anyway. Why bother if we really don't need to make precise strikes? Why not just leave it the same as the former game? Ugg.


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AScomposer13413
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29 Mar 2012, 12:11 pm

A couple spring to mind. The first was looking in a discount video game store. I saw Naruto: Uzumaki Chronicles 1 in the bin and bought it, thinking it was the game my friend and I bought played months earlier. When I put the disc in my machine and loaded it, it didn't seem too familiar to me. Then it hit me! Turns out, it was the sequel we were playing before, not that game. Despite that, I decided to play on and see what else the game could offer, but gave up due to the monotony in its gameplay. I know it's unfair to compare one game to its later sequel, but I just couldn't handle the difference.

The second instance was at another discount store. They were selling Wii games for under $20, so I thought "Hey, why not add another one to the library?" So I rummage through them and come across SpongeBob Squarepants F. Nicktoons: Globs of Doom, and figure "Why not? My friend owns a Nicktoons game and I liked it". I then beat the game within a day or two. Wasn't impressed.

Bottom line: research games before buying them :?



DanRaccoon
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29 Mar 2012, 12:49 pm

All those incredibly overrated FPS games. Modern Warfare, Call of Duty etc. The same repetitive crap altered slightly, repackaged and re-sold at a ludicrous price. Give me the old, unpopular forgotten games over that any time.


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Uprising
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29 Mar 2012, 1:05 pm

Gears of War



DanRaccoon
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29 Mar 2012, 1:28 pm

Uprising wrote:
Gears of War


I saw that for sale, 1 and 2 for £10. I think it's worth 5 each :3


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29 Mar 2012, 2:13 pm

Mortal Kombat on the wii... do not enjoy it at *all*.

Several of the thousands of bargain bin PS2 games, some were definitely gems in the rough but some were NOT.

The Modern Warfare series. After playing Battlefield and the GRAW series I don't think I'll ever be able to play it again. I love the added realism.


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29 Mar 2012, 6:40 pm

I think I regret buying the first Assassin's Creed game the most. Not only is the map unhelpful(I couldn't tell which icon was supposed to be my next destination), but traveling between towns takes way too long, and it's pretty much just trees, trees and more trees. That's a prime example of how not to make an open world. Also, just because a dev can produce an open world, doesn't mean they should. It's one of those early multiplats from the start of this gen, when companies were trying to show off using the latest tech, but I knew all along that the majority of those games wouldn't age well at all.

I also regret buying the Metroid Prime Trilogy. Yeah, it was all three Metroid Prime games on one disc, in a nice steel case. I kind of figured they were must plays from the gamecube, which I never had, so I decided to pick this collection up. Then I found out that it used motion control, rendering this collection horrible to play. I feel like I deserve a medal for somehow getting past the first stage in Metroid Prime 1. What's worse is that the first couple games were originally played with a controller. You know, with a d-pad and buttons? A control scheme that has worked for decades now, that isn't at all gimmicky, and is actually comfortable to use? What a concept. :roll: Unfortunately this abomination of a collection didn't even have gamecube controller support. I would have gone out and bought a gamecube controller attachment if it meant I could play this game in a way that made sense. Epic fail. I guess it's a nice collector's piece that I can hold onto. I believe it went out of print shortly after I bought it, and it is a piece that bigger Metroid fans would probably appreciate. I suppose I owe it to all the people who wish they could get their hands on this game to give it another shot at some point. I might down a beer first though.



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29 Mar 2012, 8:58 pm

Anything with an E that ends in a A.

Even though I haven't played the game ( Mass Effect 3) I'm having doubts about that one to even though Bioware where allowed to do what they wish :roll: they seem to have added some noobish touches to this game which is very concerning.......


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Last edited by aussiebloke on 29 Mar 2012, 9:30 pm, edited 1 time in total.

abacacus
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29 Mar 2012, 9:27 pm

EA are a plague on the gaming world.

"Oh, you make a better game? We're going to buy you and discontinue the series so ours will sell more copies."


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29 Mar 2012, 9:29 pm

abacacus wrote:
EA are a plague on the gaming world.

"Oh, you make a better game? We're going to buy you and discontinue the series so ours will sell more copies."


:thumright:


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29 Mar 2012, 11:00 pm

I thought the motion controls in the MP trilogy were a major improvement over the very restrictive Gamecube controls. Not that they can even really be called motion controls, as it's really just being able to aim while moving, which makes the game flow much faster.


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30 Mar 2012, 12:40 am

I'm regretting buying Star Wars: the Old Republic CE.



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30 Mar 2012, 7:50 am

WCW Mayhem on N64, $30 that I didn't know you couldn't get back, back then.

From then on, I always made sure to play a game before buying it, and I learned never ever to trust an IGN review.


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Tross
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30 Mar 2012, 1:24 pm

Boxman108 wrote:
I thought the motion controls in the MP trilogy were a major improvement over the very restrictive Gamecube controls. Not that they can even really be called motion controls, as it's really just being able to aim while moving, which makes the game flow much faster.


Well, I never played the original games, but it must have had some horrible controls. I can't say I was ever really into the Gamecube controller's design, but I also never had a Gamecube, and so was never able to get comfortable with it. Like 99.99% of motion control though(or at least a good 95%), I found the MP Trilogy's controls to be awkward and unnecessary. The position I had to hold my arm in to aim was really awkward, and straining, and having to concentrate on movement as well was just the icing on a terrible cake. At least with the Resident Evil rail shooters, I didn't have to worry too much about movement, and only had to scroll a little left and right in Umbrella Chronicles(a mechanic thankfully removed from Darkside Chronicles). Neither is really my kind of game, but I was able to work with them to kind of fill in some of the gaps in the RE cannon. It helped that I could brace my right arm with my left hand while I played it, which isn't possible with the MP Trilogy. Maybe AS has something to do with me being uncomfortable with a good chunk of motion control, but either way, I don't care for it at all. As far as I'm concerned, games shouldn't require dexterity, which is something I've never had a lot of.



Boxman108
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30 Mar 2012, 2:11 pm

Tross wrote:
Boxman108 wrote:
I thought the motion controls in the MP trilogy were a major improvement over the very restrictive Gamecube controls. Not that they can even really be called motion controls, as it's really just being able to aim while moving, which makes the game flow much faster.


Well, I never played the original games, but it must have had some horrible controls. I can't say I was ever really into the Gamecube controller's design, but I also never had a Gamecube, and so was never able to get comfortable with it. Like 99.99% of motion control though(or at least a good 95%), I found the MP Trilogy's controls to be awkward and unnecessary. The position I had to hold my arm in to aim was really awkward, and straining, and having to concentrate on movement as well was just the icing on a terrible cake. At least with the Resident Evil rail shooters, I didn't have to worry too much about movement, and only had to scroll a little left and right in Umbrella Chronicles(a mechanic thankfully removed from Darkside Chronicles). Neither is really my kind of game, but I was able to work with them to kind of fill in some of the gaps in the RE cannon. It helped that I could brace my right arm with my left hand while I played it, which isn't possible with the MP Trilogy. Maybe AS has something to do with me being uncomfortable with a good chunk of motion control, but either way, I don't care for it at all. As far as I'm concerned, games shouldn't require dexterity, which is something I've never had a lot of.


Do you stand up to play? I only ask because the difference between dual analogue aiming and IR(which the Wii uses) seems controversial. Usually I sit down to play most games and just aim from the wrist rather than moving my whole arm or from my elbow, which I guess makes a difference in how others play. Stuff like sunlight interfering or just how far or close you are to the TV or where your sensor bar is can change things quite a bit, as well as the sensitivity settings.

The Gamecube versions would have had better controls than they do, had they had dual analogue controls like most other FPS games, but instead they had the C-stick set to changing which visor you were using. In order to aim manually, you'd have to hold the right trigger while standing still and use the control stick, which was incredibly awkward and slow. Still playable, as they made the lock on feature to really get around this, but after playing the versions with the Wii controls it's really hard to go back to.


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